Esports is Now...
A Growing Area
Himmelstein, Liu, and Shapiro (2017) identified team dynamics and communication as potential barriers for esports players in achieving optimal performance. Contrary to stereotypical perception of gamers, esports players need to communicate with teammates effectively and operate as a team member
The ability to work as part of a team is necessary to succeed in many environments, from college courses to professional jobs. Most Esports are played as a team, meaning that every game requires students to work collaboratively with their teammates to accomplish a shared goal.
For 2020, it predicted revenues to hit $1.1 billion, the first time the industry has ever crossed the ten-figure threshold. In 2022, it's likely that the global esports market will generate somewhere in the ballpark of nearly $2 billion in revenue.